Fun and games in twentieth-century America : a historical guide to leisure / Ralph G. Giordano.
نوع المادة :![نص](/opac-tmpl/lib/famfamfam/BK.png)
- text
- unmediated
- volume
- 0313322163 (hbk)
- GV53 G56 2003
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
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UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | GV53 G56 2003 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30010011319803 | ||
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UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | GV53 G56 2003 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30010011319804 |
Browsing UAE Federation Library | مكتبة اتحاد الإمارات shelves, Shelving location: General Collection | المجموعات العامة إغلاق مستعرض الرف(يخفي مستعرض الرف)
GV23 .S69 2012 The ancient Olympics / | GV23 .S69 2012 The ancient Olympics / | GV23 .S69 2012 The ancient Olympics / | GV53 G56 2003 Fun and games in twentieth-century America : a historical guide to leisure / | GV53 G56 2003 Fun and games in twentieth-century America : a historical guide to leisure / | GV101.5 .R35 1992 Personal defense weapons / | GV107.5 .K48 1986 الريشة الطائرة : التاريخ الدولي - المهارات والخطط - قواعد اللعب = Badminton / |
Includes bibliographical references (pages [271]-281) and index.
Ch. 1. The Progressive Era and Reformers: 1900-1914 -- Ch. 2. The War to End All Wars: 1914-1918 -- Ch. 3. Black Death to Black Tuesday: 1919-1929 -- Ch. 4. The Great Depression and the New Deal: 1929-1939 -- Ch. 5. The Good War and the Aftermath: 1940-1946 -- Ch. 6. Television, Teenagers, and Rock and Roll: 1947-1964 -- Ch. 7. The Jet Age and Turbulence: 1964-1979 -- Ch. 8. Yuppies, Star Wars, and MTV: 1980-1992 -- Ch. 9. Generation X, the Internet, and Virtual Reality: 1992-2000.
"This book describes how political, economic, and cultural events influenced the history and development of the leisure pursuits of Americans of different races and ethnic backgrounds during the 20th century." "Organized chronologically, this book is ideal for high school students, college students, and the general public. It identifies the most popular games, sports, and hobbies of social groups ranging from the working class to the wealthy, along with their importance in American history. Over 51 photos illustrate the different leisure pursuits in their time periods."--BOOK JACKET.