Learning Processing : a beginner's guide to programming images, animation, and interaction / Daniel Shiffman.
نوع المادة : نصالسلاسل:Morgan Kaufmann series in computer graphicsالناشر:Amsterdam ; Boston : Morgan Kaufmann/Elsevier, [2008]تاريخ حقوق النشر: copyright 2008وصف:xvii, 453 pages : illustrations ; 24 cmنوع المحتوى:- text
- unmediated
- volume
- 0123736021 (pbk)
- 9780123736024 (pbk)
- QA76.73.P75 S54 2008
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
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كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | QA76.73.P75 S54 2008 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30010011078238 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | QA76.73.P75 S54 2008 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30010011078243 |
Browsing UAE Federation Library | مكتبة اتحاد الإمارات shelves, Shelving location: General Collection | المجموعات العامة إغلاق مستعرض الرف(يخفي مستعرض الرف)
Includes bibliographical references and index.
Lesson 1. The Beginning -- Ch. 1. Pixels -- Ch. 2. Processing -- Ch. 3. Interaction -- Lesson 2. Everything You Need to Know -- Ch. 4. Variables -- Ch. 5. Conditionals -- Ch. 6. Loops -- Lesson 3. Organization -- Ch. 7. Functions -- Ch. 8. Objects -- Lesson 4. More of the Same -- Ch. 9. Arrays -- Lesson 5. Putting It All Together -- Ch. 10. Algorithms -- Ch. 11. Debugging -- Ch. 12. Libraries -- Lesson 6. The World Revolves Around You -- Ch. 13. Mathematics -- Ch. 14. Translation and Rotation (in 3D!) -- Lesson 7. Pixels Under a Microscope -- Ch. 15. Images -- Ch. 16. Video -- Lesson 8. The Outside World -- Ch. 17. Text -- Ch. 18. Data Input -- Ch. 19. Data Streams -- Lesson 9. Making Noise -- Ch. 20. Sound -- Ch. 21. Exporting -- Lesson 10. Beyond Processing -- Ch. 22. Advanced Object-Oriented Programming -- Ch. 23. Java -- App. Common Errors.
This book teaches you the e basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization." "This unique lab-style manual gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques." "Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools.