عرض عادي

Advanced methods in computer graphics : with examples in OpenGL / Ramakrishan Mukundan.

بواسطة:نوع المادة : نصنصالناشر:London ; New York : Springer-Verlag New York Inc 2012وصف:xiii, 312 pages illustrations ; 25 cmنوع المحتوى:
  • text
نوع الوسائط:
  • unmediated
نوع الناقل:
  • volume
تدمك:
  • 1447123395 (hbk)
  • 9781447123392 (hbk)
الموضوع:تصنيف مكتبة الكونجرس:
  • T385 M85 2012
المحتويات:
Mathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision DetectionMathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision Detection.
ملخص:"This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"--Provided by publisher.
المقتنيات
نوع المادة المكتبة الحالية رقم الطلب رقم النسخة حالة تاريخ الإستحقاق الباركود
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة T385 M85 2012 (إستعراض الرف(يفتح أدناه)) C.1 Library Use Only | داخل المكتبة فقط 300100317204
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة T385 M85 2012 (إستعراض الرف(يفتح أدناه)) C.2 المتاح 300100317201

Includes bibliographical references and index.

Mathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision DetectionMathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision Detection.

"This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"--Provided by publisher.

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