Advanced methods in computer graphics : with examples in OpenGL / Ramakrishan Mukundan.
نوع المادة : نصالناشر:London ; New York : Springer-Verlag New York Inc 2012وصف:xiii, 312 pages illustrations ; 25 cmنوع المحتوى:- text
- unmediated
- volume
- 1447123395 (hbk)
- 9781447123392 (hbk)
- T385 M85 2012
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
---|---|---|---|---|---|---|---|
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | T385 M85 2012 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 300100317204 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | T385 M85 2012 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 300100317201 |
Browsing UAE Federation Library | مكتبة اتحاد الإمارات shelves, Shelving location: General Collection | المجموعات العامة إغلاق مستعرض الرف(يخفي مستعرض الرف)
T385 M5235 2001 Microsoft PowerPoint version 2002 [multimedia] : step by step | T385 M5238 2001 Microsoft Visio version 2002 [multimedia] : step by step | T385 M85 2012 Advanced methods in computer graphics : with examples in OpenGL / | T385 M85 2012 Advanced methods in computer graphics : with examples in OpenGL / | T 385 M88 1999 Mastering PowerPoint 2000 / | T385 O4812 1998 الدليل الكامل Auto Cad 14 | T385 .O48212 2010 الدليل الكامل : أوتوكاد 2010 و أوتوكاد 2010lt / |
Includes bibliographical references and index.
Mathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision DetectionMathematical Preliminaries -- Scene Graphs -- Skeletal Animation -- Quaternions -- Kinematics -- Curves and Surfaces -- Mesh Processing -- Collision Detection.
"This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"--Provided by publisher.