عرض عادي

Deep learning and the game of Go / Max Pumperla and Kevin Ferguson.

بواسطة:المساهم (المساهمين):نوع المادة : نصنصاللغة: الإنجليزية الناشر:Shelter Island : Manning, 2019وصف:xxviii, 350 pages : illustrations ; 24 cmنوع المحتوى:
  • text
نوع الوسائط:
  • unmediated
نوع الناقل:
  • volume
تدمك:
  • 9781617295324 (pbk.)
  • 1617295329
الموضوع:تصنيف مكتبة الكونجرس:
  • Q325.5 .P867 2019
المحتويات:
Part 1. Foundations.--1 Toward deep learning: a machine-learning introduction.--2. Go as a machine-learning problem.--3. Implementing your first Go bot.--Part 2. Machine learning and game AI.--4. Playing games with tree search.--5. Getting started with neural networks.--6. Designing a neural network for Go data.--7. Learning from data: a deep-learning bot.-- 8. Deploying bots in the wild.--9. Learning by practice: reinforcement learning.--10. Reinforcement learning with policy gradients.--Reinforcement learning with value methods.--12. Reinforcement learning with actor-critic methods--Part 3. Greater than the sum of its parts.--13 AlphaGo: Bringing it all together.--14 AlphaGo Zero: Integrating tree search with reinforcement learning.
ملخص:The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! "Deep learning and the game of Go" introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios!-- Source other than Library of Congress.
المقتنيات
نوع المادة المكتبة الحالية رقم الطلب رقم النسخة حالة تاريخ الإستحقاق الباركود
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة Q325.5 .P867 2019 (إستعراض الرف(يفتح أدناه)) C.1 Library Use Only | داخل المكتبة فقط 30030000005428
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة Q325.5 .P867 2019 (إستعراض الرف(يفتح أدناه)) C.2 المتاح 30030000005429

Includes index.

Part 1. Foundations.--1 Toward deep learning: a machine-learning introduction.--2. Go as a machine-learning problem.--3. Implementing your first Go bot.--Part 2. Machine learning and game AI.--4. Playing games with tree search.--5. Getting started with neural networks.--6. Designing a neural network for Go data.--7. Learning from data: a deep-learning bot.-- 8. Deploying bots in the wild.--9. Learning by practice: reinforcement learning.--10. Reinforcement learning with policy gradients.--Reinforcement learning with value methods.--12. Reinforcement learning with actor-critic methods--Part 3. Greater than the sum of its parts.--13 AlphaGo: Bringing it all together.--14 AlphaGo Zero: Integrating tree search with reinforcement learning.

The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! "Deep learning and the game of Go" introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios!-- Source other than Library of Congress.

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