The advanced game narrative toolbox / Tobias Heussner.
نوع المادة :![نص](/opac-tmpl/lib/famfamfam/BK.png)
- text
- unmediated
- volume
- 9781138499638 (papeback : acidfree paper)
- 9781138499645 (hardback : acidfree paper)
- QA76.76.C672 H476 2019
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
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UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | QA76.76.C672 H476 2019 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30020000063228 | ||
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UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | QA76.76.C672 H476 2019 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30020000063229 |
Includes bibliographical references.
Why authentic diversity, consultants and research are needed in narrative design -- Writing romance and sexuality in games -- Building a universe -- Writing for non-digital games (board games) -- From novel to game and back again -- From movie to game (and back again?) -- "Get it into the game : writing & implementation -- Cinematics & dialogue -- "Get this, kill that, talk with mission & quest design -- Planning your work -- Yes, videogames need story editors! -- Freelancing in games : narrative mercenaries for hire.