Games and gamification in market research : increasing consumer engagement in research for business success / Betty Adamou.
نوع المادة : نصاللغة: الإنجليزية الناشر:New York : Kogan Page Ltd, 2019الطبعات:1 Editionوصف:xxii, 333 pages : illustrations ; 24 cmنوع المحتوى:- text
- unmediated
- volume
- 9780749483357 (pbk.)
- 9780749483364 (ebook)
- HB144 .A23 2019
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
---|---|---|---|---|---|---|---|
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات Temporary Shelves | الرفوف المؤقتة | HB144 .A23 2019 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30020000103236 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات Temporary Shelves | الرفوف المؤقتة | HB144 .A23 2019 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30020000103235 |
Browsing UAE Federation Library | مكتبة اتحاد الإمارات shelves, Shelving location: Temporary Shelves | الرفوف المؤقتة إغلاق مستعرض الرف(يخفي مستعرض الرف)
The impact of low participant engagement in market research -- The surprising similarities between digital games and online surveys -- Debunking common misconceptions in market research about games and gamification -- Games and gamification: exploring definitions and why games are so engaging -- The differences and similarities between games and gamification -- An ontology of game-based research methods: defining research-games, gamified research and surveytainment -- The scientific foundation for using game-based research methods: the six vital states and their benefit to market research -- Game culture: a showcase of intrinsic engagement to help market researchers -- How games and gamification are used for engagement and data collection outside of research and entertainment -- The triple e effect : games as engaging, emotive and experiential simulations for research and insight -- Case studies and results from game-based research -- Things to consider before using games and gamification for market research -- World of design : overview -- Ethics guidelines for designing and making game-based surveys -- A vocabulary of play for game-based research: game terminologies and inspiration -- Game-based research design: ten tips for building the right foundations -- Overcome these four concerns about game-based survey design -- Design your game-based research: play "20 for 20" -- World of making : overview -- Stakeholder onboarding and preparing to build your game-based survey design -- Build mode : create, playtest, maintain and launch your game-based survey -- Analysing the quality of game-based research designs -- Building a career in game-based research -- The future of game-based research -- Final words -- Index.