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Augmented and Virtual Reality in Social Learning : Technological Impacts and Challenges / edited by Rajendra Kumar [and three others].

Contributor(s): Material type: Computer fileComputer fileSeries: Augmented and Virtual Reality Series ; Volume 3Publisher: Berlin : Walter de Gruyter GmbH, 2024Copyright date: ©2024Edition: First editionDescription: 1 online resource (xiv, 278 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783110981445
Subject(s): Genre/Form: LOC classification:
  • QA76.9.A94 .A946 2024
Contents:
1: VR in social learning: applications and challenges -- 2: Integration of blockchain techniques in augmented and virtual reality -- 3: A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality -- 4: Augmented reality in cross-domain applications -- 5: Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview -- 6: A study on enterprise collaboration in metaverse -- 7: Exploring the synergy between augmented and virtual reality in healthcare and social learning -- 8: Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality -- 9: An innovative application using augmented reality to enhance the teaching-learning process in school education -- 10: How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan -- 11: Scope of virtual reality and augmented reality in tourism and its innovative applications -- 12: 6G and IoT-supported augmented and virtual reality–enabled simulation environment -- 13: Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism -- 14: Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications.
Summary: This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.
List(s) this item appears in: Electronic Books | الكتب الإلكترونية
Holdings
Item type Current library Call number URL Status Date due Barcode
Online Resource Online Resource UAE Federation Library | مكتبة اتحاد الإمارات Online Copy | نسخة إلكترونية Link to resource Not for loan

Includes index.

1: VR in social learning: applications and challenges -- 2: Integration of blockchain techniques in augmented and virtual reality -- 3: A comparative study of Li-Fi over Wi-Fi and the application of Li-Fi in the field of augmented reality and virtual reality -- 4: Augmented reality in cross-domain applications -- 5: Advanced ICT and intelligent systems in sophisticated Healthcare 5.0 practice in modern social and healthcare transformation: an overview -- 6: A study on enterprise collaboration in metaverse -- 7: Exploring the synergy between augmented and virtual reality in healthcare and social learning -- 8: Exploratory study of the parental perception of social learning among school-aged children based on augmented and virtual reality -- 9: An innovative application using augmented reality to enhance the teaching-learning process in school education -- 10: How do augmented and virtual reality influences visitor experiences: a case of heritage tourism sites in Rajasthan -- 11: Scope of virtual reality and augmented reality in tourism and its innovative applications -- 12: 6G and IoT-supported augmented and virtual reality–enabled simulation environment -- 13: Virtual reality in tourism: assessing the authenticity, advantages, and disadvantages of VR tourism -- 14: Real-time weed detection and classification using deep learning models and IoT-based edge computing for social learning applications.

This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning. Social Learning provides a comprehensive approach to researching methods in the emerging fields of AR/VR. The contributors of this book outline the state-of-the-art implementation of AR/VR for the Internet of Things, Blockchains, Big Data, and 5G within AR/VR systems.

Description based on print version record.

Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.

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