eSports is business : management in the world of competitive gaming / by Tobias M. Scholz.
نوع المادة : نصاللغة: الإنجليزية الناشر:Cham : Springer International Publishing : Imprint: Palgrave Pivot, 2019الطبعات:1st ed. 2019وصف:xv, 155 pages ; 23 cmنوع المحتوى:- text
- unmediated
- volume
- 9783030111984
- GV1469.15 .S365 2019
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
---|---|---|---|---|---|---|---|
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | GV1469.15 .S365 2019 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30030000005253 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | GV1469.15 .S365 2019 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30030000005254 |
1. Introduction: The Emergence of eSports -- 2. A Short History of eSports and Management -- 3. Stakeholders in the eSports Industry -- 4. Unwritten Governing Principles -- 5. The Business Model Network -- 6. Conclusion: The Future of eSports.
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.