The new digital workplace : how new technologies revolutionise work / edited by Kendra Briken, Shiona Chillas, Martin Krzywdzinski, Abigail Marks.
نوع المادة : نصالسلاسل:Critical perspectives on work and employmentالناشر:London : Palgrave, 2017وصف:xiv, 271 pages : illustrations ; 24 cmنوع المحتوى:- text
- still image
- unmediated
- volume
- 1137610131
- 9781137610133
- HD6331 .N49 2017
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
---|---|---|---|---|---|---|---|
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | HD6331 .N49 2017 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30020000036747 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | HD6331 .N49 2017 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30020000036754 |
Includes bibliographical references and index.
1. Labor process theory and the new digital workplace -- Part I: Robots and virtualities - the changing face of manufacturing work -- 2. Industrie 4.0 in the making - discourse patterns and the rise of digital despotism -- 3. 'Made in China 2025': intellegent manufacturing and work -- 4. Virtual temptations: reorganising work under conditions of digitisation, virtualisation and informatisation -- Part II: Clouds, crowds, and big data - changing regimes of control, changing forms of resistance and misbehaviour -- 5. On call for one's online reputation - control and time in creative crowdwork -- 6. Workplace cyberbullying: insights into an emergent phenomenon -- 7. Changing systems, creating conflicts: IT-related changes in Swedish banking -- 8. The disruptive power of digital transformation -- Part III: The digital workplace (worker) - gendered, self-exploitative and vulnerable? -- 9. Women, work and technology: examining the under-representation of women in ICT -- 10. Understanding self-exploitation in the digital games sector -- 11. Macro-, meso- and micro-level determinants of employment relations in the video games industry -- Part IV: Epilogue -- 12. Actually existing capitalism: some digital delusions.