Virtual reality : concepts and technologies / editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton.
نوع المادة : نصاللغة: الإنجليزية اللغة الأصلية:الفرنسية الناشر:Boca Raton, FL : CRC Press, [2011]تاريخ حقوق النشر: ©2011وصف:xx, 409 pages : illustrations ; 26 cmنوع المحتوى:- text
- unmediated
- volume
- 9780415684712
- 0415684714
- 9780203802953
- 0203802950
- QA76.9.C65 V5724 2011
نوع المادة | المكتبة الحالية | رقم الطلب | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
---|---|---|---|---|---|---|---|
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | QA76.9.C65 V5724 2011 (إستعراض الرف(يفتح أدناه)) | C.1 | Library Use Only | داخل المكتبة فقط | 30020000011263 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | QA76.9.C65 V5724 2011 (إستعراض الرف(يفتح أدناه)) | C.2 | المتاح | 30020000011259 |
"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- Provided by publisher.
Includes bibliographical references and index.
Translated from the French.
Section I. Introduction -- section II. The human being in virtual environments -- section III. Behavioural interfaces -- section IV. Tools and models for virtual environments.