عرض عادي

Handbook of research on computational arts and creative informatics / [edited by] James Braman, Giovanni Vincenti, Goran Trajkovski.

المساهم (المساهمين):نوع المادة : نصنصالناشر:Hershey, PA : Information Science Reference, [2009]تاريخ حقوق النشر: ©2009وصف:xxiv, 474 pages : illustrations ; 29 cmنوع المحتوى:
  • text
نوع الوسائط:
  • unmediated
نوع الناقل:
  • volume
تدمك:
  • 9781605663524
  • 1605663522
الموضوع:تصنيف مكتبة الكونجرس:
  • NX180.T4 H36 2009
موارد على الانترنت:
المحتويات:
ملخص:"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.
المقتنيات
نوع المادة المكتبة الحالية رقم الطلب رقم النسخة حالة تاريخ الإستحقاق الباركود
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة NX180.T4 H36 2009 (إستعراض الرف(يفتح أدناه)) C.1 Library Use Only | داخل المكتبة فقط 300100313378

Includes bibliographical references (pages 438-461) and index.

"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

Machine derived contents note: Section I -- Intersections of Art, Science and Technology -- Chapter 1 -- The Computer Medium in Digital Art's Creative Process 1 -- Adirito Fernandes Marcos, University of Minho, Portugal -- Pedro Branco, University oJfMinho, Portugal -- Jodo Alvaro Carvalho, University ofMinho, Portugal -- Chapter II -- Conceptual Framework for the Intersection of Software and Art 26 -- Salah Uddin Ahmed, Norwegian University of Science and Technology (NTVU), Norway -- Letizia Jaccheri, Norwegian University of Science and Technology (NTNU), Norway -- Guttorm Sindre, Norwegian University of Science and Technology (NTNU), Norway -- Anna Trfbnova, Norwegian University of Science and Technology (NINU), Norway -- Chapter III -- T he D esign of Engineering 45 -- Joseph William Pruitt, Slingshot Product Development Group, USA -- Chapter IV -- Ambient Video, Slow-Motion, and Convergent Domains of Practice 58 -- Jim Bizzocchi, Simon Fraser University, Canada -- Belgacem Ben Youssef Simon Fraser University, Canada -- Section II -- Creativity Unleashed -- Chapter V -- Randomness, Chance, and Art 85 -- Ethan Ham, The City College ofNew York, USA -- Chapter VI -- H olography: Re-D efined 103 -- Martin Richardson, De Montjbrt University, UK -- Paul Scattergood, De Montfbrt University, UK -- Chapter VII -- 3D Sound Sim ulation over Headphones 113 -- Lorenzo Picinali, De Montfort University, UK -- Chapter VIII -- Broken Cinema: The Eye and Hand in a Time-Based Art 132 -- Raphael DiLuzio, University of Maine, USA -- Chapter IX -- A m bivalent Interp lay 146 -- Heejoo Kim, Columbia College Chicago, USA -- Chapter X -- The Aesthetics of Net dot Art 162 -- Yueh 1Hsiu Gijffen Cheng, Yuan Ze University, Taiwan -- Chapter XI -- A Graphics Tablet as a Fine Art Tool 181 -- Nicola Quinn, University of Limerick, Ireland -- Annette Aboulafia, University of Limerick, Ireland -- Chapter XII -- Information Visualization and Interface Culture 196 -- Greg J. Smith, serialconsign. coin, Canada -- Chapter XIII -- Memory Association Machine 213 -- Benjamin David Robert Bogart, Simon Fraser University, C(anada -- Chapter XIV -- EVO-PARK: Designing Better Architecture Projects Using Participated and Interactive -- Genetic Algorithms 233 -- Stefano De Luca, Evodevo, Italy -- Eugenia Benelli, Evodevo, Italy -- Francesco Altarocca, University of Rome, Italy -- Dario Dussoni, University of Rome, Italy -- Chapter XV -- Mathematics, Computer Mathematical Systems, Creativity, Art 253 -- Sergiy Rakov, G.S. Skovoroda National Pedagogical University, Ukraine -- Viktor Gorokh, G.S. Skovoroda National Pedagogical University, Ukraine -- Kirill Osenkov, G.S. Skovoroda National Pedagogical University, Ukraine -- Chapter XVI -- Teaching Artful Expressions of Mathematical Beauty: Virtually Creating Native American -- Beadwork and Rug Weaving 280 -- Jim Barta, Utah State University, USA -- Ron Eglash, Rensselaer Polytechnic Institute (RPI), USA -- Chapter XVII -- Visual Analytics and Conceptual Blending Theory 290 -- Mia Kalish, Dine College, USA -- Section III -- Implications of Technology, Social Dynamics and Culture -- Chapter XVIII -- The Challenge of Enculturation on Art 312 -- Lindsay Grace, University ofjIllinois and Illinois Institute ojArt, USA -- Chapter XIX -- The Philosophies of Software 326 -- Lindsay Grace, University ofIllinois and Illinois Institute ofArt, USA -- Chapter XX -- Technological Social-ism 343 -- Judson Wright, Pump Orgin Computer Artist, USA -- Section IV -- Creativity in Virtual Worlds and Artificial Spaces -- Chapter XXI -- Theatre in Second Life" Holds the VR Mirror up to Nature 376 -- Stephen A. Schrum, University of Pittsburgh at Greensburg, USA -- Chapter XXII -- M achinima in Second Life 396 -- Stephany Filimon, Linden Lab, USA -- Chapter XXIII -- Player Motivation and Understanding Game Dynamics 417 -- Andrew Jinman, Twofour Learning: hnmersive Learning Producer, UK -- Compilation of References 438 -- About the Contributors 462 -- In d e x 4 7 1.

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