عرض عادي

Programming for the puzzled : learn to program while solving puzzles / Srini Devadas.

بواسطة:نوع المادة : نصنصالناشر:Cambridge, Massachusetts : The MIT Press, 2017وصف:xii, 259 pages ; 23 cmنوع المحتوى:
  • text
نوع الوسائط:
  • unmediated
نوع الناقل:
  • volume
تدمك:
  • 9780262534307
  • 0262534304
الموضوع:تصنيف مكتبة الكونجرس:
  • QA76.6 .D485 2017
المحتويات:
You will all conform -- The best time to party -- You can read minds (with a little calibration) -- Keep those queens apart -- Please do break the crystal -- Find that fake -- Hip to be a square root -- Guess who isn't coming to dinner -- America's got talent -- A profusion of queens -- Tile that courtyard, please -- The Towers of Brahma with a twist -- The disorganized handyman -- You won't want to play sudoku again -- Counting the ways you can count change -- Greed is good -- Anagramania -- Memory serves you well -- A weekend to remember -- Six degrees of separation -- Questions have a price.
ملخص:This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. -- Provided by publisher.
المقتنيات
نوع المادة المكتبة الحالية رقم الطلب رقم النسخة حالة تاريخ الإستحقاق الباركود
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة QA76.6 .D485 2017 (إستعراض الرف(يفتح أدناه)) C.1 Library Use Only | داخل المكتبة فقط 30020000044366

Includes bibliographical references and index.

You will all conform -- The best time to party -- You can read minds (with a little calibration) -- Keep those queens apart -- Please do break the crystal -- Find that fake -- Hip to be a square root -- Guess who isn't coming to dinner -- America's got talent -- A profusion of queens -- Tile that courtyard, please -- The Towers of Brahma with a twist -- The disorganized handyman -- You won't want to play sudoku again -- Counting the ways you can count change -- Greed is good -- Anagramania -- Memory serves you well -- A weekend to remember -- Six degrees of separation -- Questions have a price.

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. -- Provided by publisher.

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