عرض عادي

Consuming history : historians and heritage in contemporary popular culture / Jerome de Groot.

بواسطة:نوع المادة : نصنصالناشر:London ; New York : Routledge, Taylor and Francis Group, 2016الطبعات:Second editionوصف:xvi, 316 pages : illustrations ; 24 cmنوع المحتوى:
  • text
نوع الوسائط:
  • unmediated
نوع الناقل:
  • volume
تدمك:
  • 9781138905313
  • 1138905313
  • 9781138905320
  • 1138905321
الموضوع:تصنيف مكتبة الكونجرس:
  • D16.163 .G4 2016
المحتويات:
Introduction -- Part I. The popular historian: The public historian, the historian in public ; Popular history in print ; The historian in popular culture -- Part II. Digital history: Genealogy and family history ; History online -- Part III. Performing and playing history: Historical re-enactment ; Performing pastness, recycling culture and cultural re-enactment ; History games -- Part IV. History on television: Contemporary historical documentary ; Reality, professional reality, celebrity and object history ; History on television around the world -- Part V. The 'historical' as cultural genre: Historical television : adaptation, original drama, comedy and time travel ; Historical film ; Imagined histories : novels, plays and comics -- Part VI. Material histories: The everyday historical : local history, antiques, metal-detecting ; Museums, tourism, gift shops and the historical experience -- Conclusions.
ملخص:"Examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to Internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between 'public' and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as 'Wolf Hall, ' 'Game of thrones' and '12 years a slave, ' this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as YouTube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far."--Page i.
المقتنيات
نوع المادة المكتبة الحالية رقم الطلب رقم النسخة حالة تاريخ الإستحقاق الباركود
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة D16.163 .G4 2016 (إستعراض الرف(يفتح أدناه)) C.1 Library Use Only | داخل المكتبة فقط 30020000035593
كتاب كتاب UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة D16.163 .G4 2016 (إستعراض الرف(يفتح أدناه)) C.2 المتاح 30020000038695

"First edition published in 2009."

Includes bibliographical references and index.

Introduction -- Part I. The popular historian: The public historian, the historian in public ; Popular history in print ; The historian in popular culture -- Part II. Digital history: Genealogy and family history ; History online -- Part III. Performing and playing history: Historical re-enactment ; Performing pastness, recycling culture and cultural re-enactment ; History games -- Part IV. History on television: Contemporary historical documentary ; Reality, professional reality, celebrity and object history ; History on television around the world -- Part V. The 'historical' as cultural genre: Historical television : adaptation, original drama, comedy and time travel ; Historical film ; Imagined histories : novels, plays and comics -- Part VI. Material histories: The everyday historical : local history, antiques, metal-detecting ; Museums, tourism, gift shops and the historical experience -- Conclusions.

"Examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to Internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between 'public' and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as 'Wolf Hall, ' 'Game of thrones' and '12 years a slave, ' this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as YouTube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far."--Page i.

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