Simulation and games for emergency and crisis management / edited by John Rolfe, Danny Saunders and Tony Powell.
نوع المادة : نصالسلاسل:International simulation and gaming research yearbook ; v. vol. 6.الناشر:London : Kogan Page, [1998]تاريخ حقوق النشر: copyright 1998وصف:xiv, 230 pages : illustrations ; 24 cmنوع المحتوى:- text
- unmediated
- volume
- 0749426101 (hbk)
- 9780749426101 (hbk)
- LB1029.S53 S536 1998
نوع المادة | المكتبة الحالية | رقم الطلب | معلومات المجلد | رقم النسخة | حالة | تاريخ الإستحقاق | الباركود | |
---|---|---|---|---|---|---|---|---|
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | LB1029.S53 S536 1998 (إستعراض الرف(يفتح أدناه)) | vol. 6 | C.1 | Library Use Only | داخل المكتبة فقط | 300100317980 | ||
كتاب | UAE Federation Library | مكتبة اتحاد الإمارات General Collection | المجموعات العامة | LB1029.S53 S536 1998 (إستعراض الرف(يفتح أدناه)) | vol. 6 | C.2 | المتاح | 300100318000 |
"Sagset - The Society for Interactive Learning."
Includes bibliographical references.
Section 1. Simulations and games for crisis and emergency management -- 1. The needs of the many must outweigh the needs of the few -- 2. Being wise before the event: A training practitioner's view of emergencies -- 3. Burning bushes: A simulation in crisis management -- 4. A simulation for airline crisis management training -- 5. Spoons: A flexible low-cost simulation of casualty handling after a disaster -- 6. Surgical emergencies: A training game for student nurses -- 7. Mexico City: A simulation game for use in environmental education -- 8. Virtual realties: Simulations as catalysts for policy development in higher education -- Section 2. Applications of gaming and simulation -- 9. Developing a European media simulation through new information and communication technologies: The TENSAL project -- 10. A problem based approach to teaching construction management -- 11. Sports facility managementopoly -- 12. How to cope with the complexities of a business game -- 13. A case study in the diffusion of an educational process innovation: Computerized business gaming -- Section 3. The design and evaluation of interactive training methodologies -- 14. A reconsideration of the concept of quality learning -- 15. Designing manual games for classroom use: An examination of some useful paradigms -- 16. Once more with feeling: Identification, representation and the affective aspects of role play in experience-based education -- 17. Social psychological applications of educational simulations -- 18. Simulation-game design as a communication process -- Section 4. Current awareness update -- 19. The use of simulation in operations management: A survey -- 20. The Great International Management Games Competition 1995-97 -- 21. Protecting your ideas for games and simulations -- 22. References to recent articles on research and practice in simulation and gaming -- 23. Useful sources and addresses.