صورة الغلاف المحلية
صورة الغلاف المحلية
عرض عادي

Metaverse : Technologies, Opportunities and Threats / Fatih Sinan Esen, Hasan Tinmaz, and Madhusudan Singh.

بواسطة:المساهم (المساهمين):نوع المادة : نصنصالسلاسل:Studies in Big Data Seriesالناشر:Singapore : Springer, 2023تاريخ حقوق النشر: ©2023الطبعات:1st edوصف:1 online resource (431 pages)نوع المحتوى:
  • text
نوع الوسائط:
  • computer
نوع الناقل:
  • online resource
تدمك:
  • 9789819946419
الموضوع:النوع/الشكل:تصنيف مكتبة الكونجرس:
  • Q342
المحتويات:
Intro -- Foreword -- Preface -- Contents -- Historical Process and Theoretical Foundations of Metaverse Starting from Web 1.0 -- 1 Introduction -- 2 Internet and Web -- 3 Artificial Intelligence -- 4 Blockchain -- 5 Metaverse -- 6 Web 3.0 and Its Possible Risks -- 7 Conclusion -- References -- History and Development of Virtual Worlds and Metaverse -- 1 Introduction -- 2 History of Virtual Worlds -- 3 History of Metaverse -- 4 Conclusion and Discussion -- References -- Metaverse and Decentralization -- 1 Introduction -- 2 Information and Communication Technologies -- 3 Network Topologies -- 4 Elements Supporting Decentralization -- 5 Decentralization-Based Blockchain -- 6 CryptoCurrency, Token Economy, and NFT -- 7 Decentralized Autonomous Organizations (DAO) -- 8 Decentralized Internet -- 9 Decentralized Metaverse -- 10 Conclusion and Discussion -- References -- The Role of Artificial Intelligence and Robotic Solution Technologies in Metaverse Design -- 1 Introduction -- 1.1 Artificial Intelligence and Robotics -- 1.2 Artificial Intelligence -- 1.3 Traditional Machine Learning -- 1.4 Deep Learning -- 1.5 Robotics -- 2 Metaverse and Artificial Intelligence -- 2.1 Artificial Intelligence-Assisted Metaverse Techniques -- 2.2 Robotic Technologies -- 2.3 Artificial Intelligence and Robotics Technologies in Metaverse -- 3 Conclusion and Discussion -- References -- The Extended Reality Technology and Its Utilization in Metaverse -- 1 Introduction -- 2 Extended Reality (XR) Technology -- 3 The Use of Extended Reality (XR) Technology in Metaverse -- 4 Conclusion -- References -- Evaluation of Open Source, Open Data Sharing, and Data Anonymization Concepts in the Development of the Metaverse -- 1 Introduction -- 2 Concepts of Data, Open Source, Open Data Sharing, and Data Anonymization Concepts -- 2.1 The Concept of Data -- 2.2 Open Source.
2.3 Open Data Sharing -- 2.4 Data Anonymization -- 2.5 Data in Metaverse Architecture -- 3 Open Source, Open Data Sharing, and Data Anonymization in the Metaverse System -- 3.1 Determination of Joint Contract and Rules -- 3.2 Collection of Data in Non-Profit Structures -- 3.3 Value of Data When Used Commercially -- 4 Conclusion -- References -- Metaverse and New Cybersecurity Threats -- 1 Introduction -- 2 Current Global Trends -- 3 The Metaverse from Cybersecurity Perspective -- 3.1 Featured and New Cyber Security Threats for the Metaverse -- 4 Conclusion -- References -- Data Privacy and Security in the Metaverse -- 1 Introduction -- 2 Threats to Data Privacy and Security in the Metaverse -- 2.1 Identity Privacy -- 2.2 Data Privacy -- 3 Precautions for Data Privacy and Security in Metaverse -- 4 Conclusion and Discussion -- References -- Non-fungible Tokens (NFT), Virtual Real Estate and Digital Assets, Cultural and Artistic Works -- 1 Introduction -- 2 NFT: Yesterday, Today (and Tomorrow) -- 3 NFT Production -- 3.1 Value of NFT and NFT Ecosystem -- 4 NFT Marketplaces and NFT Trading -- 4.1 The Future of NFTs -- 5 Conclusion -- References -- Consumer Behavior, Marketing Approach, Branding, Advertising, and New Opportunities in the Metaverse Areas -- 1 Introduction -- 2 Metaverse -- 3 Metaverse and Businesses -- 3.1 Digital Marketing in Metaverse Areas -- 3.2 Consumer Behavior in Metaverse Areas -- 3.3 Brand in Metaverse Areas -- 4 Conclusion and Discussion -- References -- Consumer Behavior in the Metaverse -- 1 Introduction -- 2 Consumer Behavior and Development -- 3 Consumer Behavior and Metaverse -- 3.1 Consumer Decision-Making Process and Metaverse -- 3.2 Consumer Behavior, Metaverse, and Constraints -- 3.3 Consumer Behavior, Industries, and Metaverse.
3.4 Consumer Behavior in the Information, and Communication Technologies Sector and Metaverse -- 3.5 Apparel, Fashion, Retail Sector, and Consumer Behavior in Metaverse -- 3.6 Automotive Sector and Consumer Behavior in Metaverse -- 4 Conclusion and Discussion -- References -- The New Economic Models of Metaverse and Its Implications in International Financial Markets -- 1 Introduction -- 2 The Metaverse Economy -- 3 The Role of Blockchain Technology in the Metaverse Economy -- 4 Business Opportunities in the Metaverse -- 5 Conclusion and Discussion -- References -- Gamification in Metaverse -- 1 Introduction -- 2 Conceptual Gamification -- 2.1 Gamification Model -- 2.2 Player Types -- 3 Gamification Design -- 3.1 Examples of Gamification in Metaverse -- 4 Conclusion -- References -- Evaluation of the Metaverse Universe in Light of Psychology and Sociology -- 1 Introduction -- 2 Metaverse and Anticipations from the Future -- 2.1 Examination of Metaverse and Its Possible Effects Within the Context of Avatar, IoT, NFT, AR/VR/MR, and Blockchain -- 2.2 Psychological and Sociological Aspects of Metaverse -- 3 Conclusion and Discussion -- References -- Metaverse and Human Rights: Do We Need Metaversal Declaration of Human Rights? -- 1 Introduction -- 2 Kuçuradi's View of Human Rights and the Concept of Human Rights as Ethical Principles -- 3 Conditions and Potentialities of Human Existence -- 4 Concept of Human Rights -- 5 Metaverse and Human Rights -- 6 Conclusion -- References -- Metaverse Governance -- 1 Introduction -- 2 Digital Transformation in Government: A Journey from Web 1.0 to Web 3.0 -- 3 From New Public Management to Digital Era Governance: Theoretical Background and Recent Approaches -- 4 Metaverse Governance: Concept and Framework -- 5 Conclusion -- References -- Citizenship and Citizen Participation in Metaverse -- 1 Introduction.
2 Digital Citizenship Regimes the Changing Role of the Individual and Technology -- 3 Metaverse Citizenship and Citizenship in the Metaverse -- 4 Conclusion and Discussion -- References -- The Role of the Law in Metaverse Regulation -- 1 Introduction -- 2 The Metaverse Regulation -- 3 The Necessity to Regulate Metaverse via Legal Instruments -- 3.1 Metaverse Interactions -- 3.2 Regulation of Metaverse Platforms -- 3.3 Uncertainty of Regulatory Framework Applicable to Crypto Assets and Effects on Metaverse Regulation -- 4 The Role of Criminal Law in Metaverse Regulation -- 5 Conclusion -- References -- The Metaverse and Terrorism -- 1 Introduction -- 2 What is Terrorism? -- 3 The Use of the Internet by Terrorist Organizations -- 4 The Metaverse and Terrorism -- 5 Conclusions and Policy Implications -- References -- The Relationship Between Blockchain Applications in Financial Markets and Metaverse -- 1 Introduction -- 2 The Process of Change in Financial Digitalization and Decentralized Finance -- 2.1 Transformation of Financial Technologies -- 2.2 Decentralized Finance and Business Models -- 3 Blockchain Technology and Usage Areas -- 3.1 Blockchain Technology and Operation -- 3.2 Uses of Blockchain Technology and Its Effects on the Financial Market -- 4 The Relationship of Blockchain Applications and Metaverse -- 4.1 The Role of Metaverse and Blockchain Technology in Metaverse -- 4.2 Metaverse Economy and Its Effects on the Financial Market -- 5 Conclusion -- References -- Technology Giant South Korea's Metaverse Experiences -- 1 Introduction -- 2 Latest Technological Developments in Korea -- 2.1 Views and Plans of the Korean State on Metaverse -- 2.2 Seoul Metaverse Project -- 2.3 Korea and the Metaverse in Health -- 3 Korean Metaverse Platforms -- 4 K-Pop, K-Drama, and Metaverse -- 5 The Korean Presidential Election and the Metaverse.
6 Human Resources Management and Metaverse -- 7 Expected Challenges -- 8 Conclusion and Discussion -- References -- E-Sport: Ball and the Rifle Are on the Net -- 1 Introduction -- 2 Homo Ludens and Traditional Sports -- 3 E-Sports: The Transition of Reality into Virtual Reality -- 4 Conclusion -- References -- Metaverse: Transformation and Future of Agriculture -- 1 Introduction -- 2 The Place and Importance of the Agricultural Sector in the Economy -- 3 Agriculture and Technology -- 3.1 Developmental Stages of Agricultural Technology -- 3.2 Agriculture 1.0: Combining Animal Power and Mechanization -- 3.3 Agriculture 2.0: The Beginning of Engines and Tractors in Agriculture -- 3.4 Agriculture 3.0: Moving to Guidance Systems and Precision Agriculture Practices -- 3.5 Agriculture 4.0: Connected Agricultural Practices -- 3.6 Precision Agriculture Applications -- 3.7 Drone Applications -- 4 Agricultural Financing and Fintech Applications -- 4.1 Crowdfunding -- 4.2 Digital Agriculture Market (DİTAP) -- 4.3 Contracted Agricultural Practices -- 4.4 Electronic Product Bill (ELUS) Applications -- 5 Examples of Countries Using Technology in Agriculture -- 5.1 The Case of the Netherlands -- 5.2 The Case of Israel -- 6 Transformation and Future of Agriculture: Agriculture in the Metaverse -- 6.1 Virtual Reality (VR) and Augmented Reality (AR) Applications in Agriculture -- 6.2 Extended Reality (XR) Application in Agriculture -- 7 Conclusion -- References -- Metaverse Applications in Biotechnology Era -- 1 Introduction -- 2 Understanding the Language of Life in the Digital World -- 3 Future Health and Metaverse -- 3.1 4P Approach in Future Healthcare -- 3.2 Innovation in Medicines and Vaccines Development -- 3.3 Innovative Diagnostic and Therapeutic Applications -- 3.4 Brain-Computer Interactions.
4 Future Agricultural Practices and Metaverse Solutions in Food Production.
ملخص:This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future. In addition, academic texts are included since not much scientific content is available in this field. In short, there are sections in the book that everyone will find useful. Most importantly, the topics are grouped under four main parts. The first is the Introduction, where the main issues are explained. In the second section--Technical Topics, the technological infrastructure of the subject is explained, followed by section three where the social and human dimensions of Metaverse are explained. The fourth and final section is on Industrial Applications.
قوائم هذه المادة تظهر في: Electronic Books | الكتب الإلكترونية
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مصدر رقمي مصدر رقمي UAE Federation Library | مكتبة اتحاد الإمارات Online Copy | نسخة إلكترونية رابط إلى المورد لا يعار

Intro -- Foreword -- Preface -- Contents -- Historical Process and Theoretical Foundations of Metaverse Starting from Web 1.0 -- 1 Introduction -- 2 Internet and Web -- 3 Artificial Intelligence -- 4 Blockchain -- 5 Metaverse -- 6 Web 3.0 and Its Possible Risks -- 7 Conclusion -- References -- History and Development of Virtual Worlds and Metaverse -- 1 Introduction -- 2 History of Virtual Worlds -- 3 History of Metaverse -- 4 Conclusion and Discussion -- References -- Metaverse and Decentralization -- 1 Introduction -- 2 Information and Communication Technologies -- 3 Network Topologies -- 4 Elements Supporting Decentralization -- 5 Decentralization-Based Blockchain -- 6 CryptoCurrency, Token Economy, and NFT -- 7 Decentralized Autonomous Organizations (DAO) -- 8 Decentralized Internet -- 9 Decentralized Metaverse -- 10 Conclusion and Discussion -- References -- The Role of Artificial Intelligence and Robotic Solution Technologies in Metaverse Design -- 1 Introduction -- 1.1 Artificial Intelligence and Robotics -- 1.2 Artificial Intelligence -- 1.3 Traditional Machine Learning -- 1.4 Deep Learning -- 1.5 Robotics -- 2 Metaverse and Artificial Intelligence -- 2.1 Artificial Intelligence-Assisted Metaverse Techniques -- 2.2 Robotic Technologies -- 2.3 Artificial Intelligence and Robotics Technologies in Metaverse -- 3 Conclusion and Discussion -- References -- The Extended Reality Technology and Its Utilization in Metaverse -- 1 Introduction -- 2 Extended Reality (XR) Technology -- 3 The Use of Extended Reality (XR) Technology in Metaverse -- 4 Conclusion -- References -- Evaluation of Open Source, Open Data Sharing, and Data Anonymization Concepts in the Development of the Metaverse -- 1 Introduction -- 2 Concepts of Data, Open Source, Open Data Sharing, and Data Anonymization Concepts -- 2.1 The Concept of Data -- 2.2 Open Source.

2.3 Open Data Sharing -- 2.4 Data Anonymization -- 2.5 Data in Metaverse Architecture -- 3 Open Source, Open Data Sharing, and Data Anonymization in the Metaverse System -- 3.1 Determination of Joint Contract and Rules -- 3.2 Collection of Data in Non-Profit Structures -- 3.3 Value of Data When Used Commercially -- 4 Conclusion -- References -- Metaverse and New Cybersecurity Threats -- 1 Introduction -- 2 Current Global Trends -- 3 The Metaverse from Cybersecurity Perspective -- 3.1 Featured and New Cyber Security Threats for the Metaverse -- 4 Conclusion -- References -- Data Privacy and Security in the Metaverse -- 1 Introduction -- 2 Threats to Data Privacy and Security in the Metaverse -- 2.1 Identity Privacy -- 2.2 Data Privacy -- 3 Precautions for Data Privacy and Security in Metaverse -- 4 Conclusion and Discussion -- References -- Non-fungible Tokens (NFT), Virtual Real Estate and Digital Assets, Cultural and Artistic Works -- 1 Introduction -- 2 NFT: Yesterday, Today (and Tomorrow) -- 3 NFT Production -- 3.1 Value of NFT and NFT Ecosystem -- 4 NFT Marketplaces and NFT Trading -- 4.1 The Future of NFTs -- 5 Conclusion -- References -- Consumer Behavior, Marketing Approach, Branding, Advertising, and New Opportunities in the Metaverse Areas -- 1 Introduction -- 2 Metaverse -- 3 Metaverse and Businesses -- 3.1 Digital Marketing in Metaverse Areas -- 3.2 Consumer Behavior in Metaverse Areas -- 3.3 Brand in Metaverse Areas -- 4 Conclusion and Discussion -- References -- Consumer Behavior in the Metaverse -- 1 Introduction -- 2 Consumer Behavior and Development -- 3 Consumer Behavior and Metaverse -- 3.1 Consumer Decision-Making Process and Metaverse -- 3.2 Consumer Behavior, Metaverse, and Constraints -- 3.3 Consumer Behavior, Industries, and Metaverse.

3.4 Consumer Behavior in the Information, and Communication Technologies Sector and Metaverse -- 3.5 Apparel, Fashion, Retail Sector, and Consumer Behavior in Metaverse -- 3.6 Automotive Sector and Consumer Behavior in Metaverse -- 4 Conclusion and Discussion -- References -- The New Economic Models of Metaverse and Its Implications in International Financial Markets -- 1 Introduction -- 2 The Metaverse Economy -- 3 The Role of Blockchain Technology in the Metaverse Economy -- 4 Business Opportunities in the Metaverse -- 5 Conclusion and Discussion -- References -- Gamification in Metaverse -- 1 Introduction -- 2 Conceptual Gamification -- 2.1 Gamification Model -- 2.2 Player Types -- 3 Gamification Design -- 3.1 Examples of Gamification in Metaverse -- 4 Conclusion -- References -- Evaluation of the Metaverse Universe in Light of Psychology and Sociology -- 1 Introduction -- 2 Metaverse and Anticipations from the Future -- 2.1 Examination of Metaverse and Its Possible Effects Within the Context of Avatar, IoT, NFT, AR/VR/MR, and Blockchain -- 2.2 Psychological and Sociological Aspects of Metaverse -- 3 Conclusion and Discussion -- References -- Metaverse and Human Rights: Do We Need Metaversal Declaration of Human Rights? -- 1 Introduction -- 2 Kuçuradi's View of Human Rights and the Concept of Human Rights as Ethical Principles -- 3 Conditions and Potentialities of Human Existence -- 4 Concept of Human Rights -- 5 Metaverse and Human Rights -- 6 Conclusion -- References -- Metaverse Governance -- 1 Introduction -- 2 Digital Transformation in Government: A Journey from Web 1.0 to Web 3.0 -- 3 From New Public Management to Digital Era Governance: Theoretical Background and Recent Approaches -- 4 Metaverse Governance: Concept and Framework -- 5 Conclusion -- References -- Citizenship and Citizen Participation in Metaverse -- 1 Introduction.

2 Digital Citizenship Regimes the Changing Role of the Individual and Technology -- 3 Metaverse Citizenship and Citizenship in the Metaverse -- 4 Conclusion and Discussion -- References -- The Role of the Law in Metaverse Regulation -- 1 Introduction -- 2 The Metaverse Regulation -- 3 The Necessity to Regulate Metaverse via Legal Instruments -- 3.1 Metaverse Interactions -- 3.2 Regulation of Metaverse Platforms -- 3.3 Uncertainty of Regulatory Framework Applicable to Crypto Assets and Effects on Metaverse Regulation -- 4 The Role of Criminal Law in Metaverse Regulation -- 5 Conclusion -- References -- The Metaverse and Terrorism -- 1 Introduction -- 2 What is Terrorism? -- 3 The Use of the Internet by Terrorist Organizations -- 4 The Metaverse and Terrorism -- 5 Conclusions and Policy Implications -- References -- The Relationship Between Blockchain Applications in Financial Markets and Metaverse -- 1 Introduction -- 2 The Process of Change in Financial Digitalization and Decentralized Finance -- 2.1 Transformation of Financial Technologies -- 2.2 Decentralized Finance and Business Models -- 3 Blockchain Technology and Usage Areas -- 3.1 Blockchain Technology and Operation -- 3.2 Uses of Blockchain Technology and Its Effects on the Financial Market -- 4 The Relationship of Blockchain Applications and Metaverse -- 4.1 The Role of Metaverse and Blockchain Technology in Metaverse -- 4.2 Metaverse Economy and Its Effects on the Financial Market -- 5 Conclusion -- References -- Technology Giant South Korea's Metaverse Experiences -- 1 Introduction -- 2 Latest Technological Developments in Korea -- 2.1 Views and Plans of the Korean State on Metaverse -- 2.2 Seoul Metaverse Project -- 2.3 Korea and the Metaverse in Health -- 3 Korean Metaverse Platforms -- 4 K-Pop, K-Drama, and Metaverse -- 5 The Korean Presidential Election and the Metaverse.

6 Human Resources Management and Metaverse -- 7 Expected Challenges -- 8 Conclusion and Discussion -- References -- E-Sport: Ball and the Rifle Are on the Net -- 1 Introduction -- 2 Homo Ludens and Traditional Sports -- 3 E-Sports: The Transition of Reality into Virtual Reality -- 4 Conclusion -- References -- Metaverse: Transformation and Future of Agriculture -- 1 Introduction -- 2 The Place and Importance of the Agricultural Sector in the Economy -- 3 Agriculture and Technology -- 3.1 Developmental Stages of Agricultural Technology -- 3.2 Agriculture 1.0: Combining Animal Power and Mechanization -- 3.3 Agriculture 2.0: The Beginning of Engines and Tractors in Agriculture -- 3.4 Agriculture 3.0: Moving to Guidance Systems and Precision Agriculture Practices -- 3.5 Agriculture 4.0: Connected Agricultural Practices -- 3.6 Precision Agriculture Applications -- 3.7 Drone Applications -- 4 Agricultural Financing and Fintech Applications -- 4.1 Crowdfunding -- 4.2 Digital Agriculture Market (DİTAP) -- 4.3 Contracted Agricultural Practices -- 4.4 Electronic Product Bill (ELUS) Applications -- 5 Examples of Countries Using Technology in Agriculture -- 5.1 The Case of the Netherlands -- 5.2 The Case of Israel -- 6 Transformation and Future of Agriculture: Agriculture in the Metaverse -- 6.1 Virtual Reality (VR) and Augmented Reality (AR) Applications in Agriculture -- 6.2 Extended Reality (XR) Application in Agriculture -- 7 Conclusion -- References -- Metaverse Applications in Biotechnology Era -- 1 Introduction -- 2 Understanding the Language of Life in the Digital World -- 3 Future Health and Metaverse -- 3.1 4P Approach in Future Healthcare -- 3.2 Innovation in Medicines and Vaccines Development -- 3.3 Innovative Diagnostic and Therapeutic Applications -- 3.4 Brain-Computer Interactions.

4 Future Agricultural Practices and Metaverse Solutions in Food Production.

This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future. In addition, academic texts are included since not much scientific content is available in this field. In short, there are sections in the book that everyone will find useful. Most importantly, the topics are grouped under four main parts. The first is the Introduction, where the main issues are explained. In the second section--Technical Topics, the technological infrastructure of the subject is explained, followed by section three where the social and human dimensions of Metaverse are explained. The fourth and final section is on Industrial Applications.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2023. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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